If you compare the scripts from ME3 and LE3 you will see that this line (41 in ME3, it's in AdjustEndingsForSavingAndersion()) is no longer present in LE3. In the OT, Anderson's fate would impact your final score and therefore whether you could get the Shepard Lives ending. (I doubled it in the table above so as not to confuse people.) "Brain" means you saved the Collector Base (aka Cerberus recovered the Reaper baby's brain), "Heart" means you destroyed the Collector Base (and Cerberus recovered the Reaper baby's heart). double the threshold before comparing it to your War Assets. Without getting into the weeds of how exactly this is calculated, suffice it to say in LE, the threshold is half your War Assets. The Threshold is based on your War Assets, and determines which endings are available. As you can see, each group has a set of options for Brain, a set for Heart, and a Threshold. The actual figures we're looking for are located at the bottom, under EndGameOptionSets. Voila! Code! You can trace through this to see the flow of logic in determining the endings. Select SFXGAWEndingsHandler_DirectorsCut and switch to the Script Viewer tab. This is where the score calculations take place. In tree view, expand the 1799 SFXGameContentDLC_Shared package. As the name of the file implies, this handles the Hackett conversations. DLC_CON_END is the Extended Cut DLC, and that is the version MELE uses. Be sure to use the DLC_CON_END version, not the version in BioGame\CookedPCConsole. War Assets Before Cronos StationĠ \BioGame\DLC\DLC_CON_END\CookedPCConsole\BioD_Nor_204CallHackett.pcc. The "Refuse" ending is always available and always plays out the same way regardless of war assets. The below scores are what you need pre-Cronos-Station. War assets acquired after this point (from the baby Reaper remains) do not affect the available endings. Endings are determined by your war assets at this point, as well as whether you saved or destroyed the Collector Base in ME2. The scores (the part you care about)Īvailable endings are set as part of the conversation with Hackett immediately before hitting Cronos Station in Priority: Cerberus Headquarters. These numbers come straight from the game files, and as far as I can tell, these are the only factors that impact the ending. I've seen all kinds of speculation about what those thresholds are, but not a lot of facts. Most people know that Bioware tweaked the ending of ME3 in Legendary Edition-not just removing multiplayer/the mobile games, but also changing the actual thresholds to receive each ending. R/bioware r/jadeempire r/dragonage r/swtor r/anthemthegame Pornographic material must be redirected to these subs and is not allowed here. r/MassErect and /r/asseffect - Mass Effect porn (NSFW). Modding the Mass Effect trilogy: Textures, Tools
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